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AI Insights · Timothy · September 2021

Top 5 Final Fantasy Games on iOS in Ecuador in Q3 2021

Discover the performance trends of the top 5 Final Fantasy games on iOS in Ecuador during Q3 2021, including weekly revenue and download metrics.

Top 5 Final Fantasy Games on iOS in Ecuador in Q3 2021

In the third quarter of 2021, the top 5 Final Fantasy games on iOS in Ecuador showed varied performance in terms of weekly revenue and downloads. Data from Sensor Tower provides a detailed look at these trends.

FINAL FANTASY BRAVE EXVIUS saw a remarkable spike in weekly revenue, peaking at $143 in the week of August 23. This period marked the highest revenue for the game, followed by another significant rise to $107 in the week of September 20. Throughout the quarter, weekly revenue fluctuated but generally trended upwards, starting from $18 at the beginning of July and ending at $93 in the last week of September. Weekly downloads, however, remained minimal, with only a few instances of new downloads recorded.

FINAL FANTASY Record Keeper experienced steady revenue with notable peaks. The highest weekly revenue was $83 in mid-July, followed by consistent performance around the $40-$50 range towards the end of September. Weekly downloads were negligible throughout the quarter, indicating a stable existing user base without significant new user acquisition.

Final Fantasy XV: A New Empire maintained a consistent weekly revenue, generally hovering around $25-$30. The game saw a slight increase in revenue, peaking at $34 in the week of September 6. While downloads were sparse, the revenue consistency suggests steady in-app purchases from existing users.

FINAL FANTASY BE:WOTV had a relatively stable revenue stream, averaging around $12-$15 weekly. The highest revenue recorded was $15 in mid-August. Download metrics showed very few new users, similar to other titles in the series, indicating a focus on retaining existing players.

DISSIDIA FINAL FANTASY OO had the most fluctuating revenue among the top 5, with notable peaks and troughs. The highest weekly revenue was $22 at the end of June, followed by a decline to $2 in late August. The game had minimal new downloads, reflecting a stable yet small user base.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021